<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
	<Script file="CastingBarFrame.lua"/>
	<StatusBar name="CastingBarFrameTemplate" drawLayer="BORDER" virtual="true">
		<Layers>
			<Layer level="BACKGROUND">
				<Texture setAllPoints="true">
					<Color r="0" g="0" b="0" a="0.5"/>
				</Texture>		
			</Layer>
			<Layer level="ARTWORK">
				<FontString name="$parentText" inherits="GameFontHighlight">
					<Size>
						<AbsDimension x="185" y="16"/>
					</Size>
					<Anchors>
						<Anchor point="TOP">
							<Offset>
								<AbsDimension x="0" y="5"/>
							</Offset>
						</Anchor>
					</Anchors>
				</FontString>
				<Texture name="$parentBorder" file="Interface\CastingBar\UI-CastingBar-Border">
					<Size>
						<AbsDimension x="256" y="64"/>
					</Size>
					<Anchors>
						<Anchor point="TOP">
							<Offset>
								<AbsDimension x="0" y="28"/>
							</Offset>
						</Anchor>
					</Anchors>
				</Texture>
				<Texture name="$parentIcon" hidden="true">
					<Size>
						<AbsDimension x="16" y="16"/>
					</Size>
					<Anchors>
						<Anchor point="RIGHT" relativeTo="$parent" relativePoint="LEFT">
							<Offset>
								<AbsDimension x="-5" y="0"/>
							</Offset>
						</Anchor>
					</Anchors>
				</Texture>
			</Layer>
			<Layer level="OVERLAY">
				<Texture name="$parentSpark" file="Interface\CastingBar\UI-CastingBar-Spark" alphaMode="ADD">
					<Size>
						<AbsDimension x="32" y="32"/>
					</Size>
					<Anchors>
						<Anchor point="CENTER"/>
					</Anchors>
				</Texture>
				<Texture name="$parentFlash" file="Interface\CastingBar\UI-CastingBar-Flash" alphaMode="ADD">
					<Size>
						<AbsDimension x="256" y="64"/>
					</Size>
					<Anchors>
						<Anchor point="TOP">
							<Offset>
								<AbsDimension x="0" y="28"/>
							</Offset>
						</Anchor>
					</Anchors>
				</Texture>
			</Layer>
		</Layers>
		<Scripts>
			<OnLoad>
				CastingBarFrame_OnLoad(self, "player", true);
			</OnLoad>
			<OnEvent>
				CastingBarFrame_OnEvent(self, event, ...);
			</OnEvent>
			<OnUpdate>
				CastingBarFrame_OnUpdate(self, elapsed);
			</OnUpdate>
			<OnShow>
				CastingBarFrame_OnShow(self);
			</OnShow>
		</Scripts>
		<BarTexture file="Interface\TargetingFrame\UI-StatusBar"/>
		<BarColor r="1.0" g="0.7" b="0.0"/>
	</StatusBar>
	<StatusBar name="CastingBarFrame" toplevel="true" parent="UIParent" hidden="true" inherits="CastingBarFrameTemplate">
		<Size>
			<AbsDimension x="195" y="13"/>
		</Size>
		<Anchors>
			<Anchor point="BOTTOM">
				<Offset>
					<AbsDimension x="0" y="55"/>
				</Offset>
			</Anchor>
		</Anchors>
	</StatusBar>
</Ui>
